Rick Pearce
Figures on a rain-wet rooftop above a neon city

Case 04 / 07 · Games & Interactive ยท Real-Time & Virtual Production · 2022

HumanPark

Role
Creative Director, Spectre Studios
Year
2022
Format
Multiplayer digital world
Studio
Spectre Studios, leading Unreal Engine development

Premise

Human Park is a multiplayer digital world built around identity, characters and interoperable assets.

Spectre Studios led its Unreal Engine development. At the scale of a persistent world, character design, environments and social experience had to work as one proposition.

My contribution

Creative Director at Spectre Studios, leading the creative side of the Unreal Engine build.

  1. 01Set the visual language for characters and environments.
  2. 02Tied character identity, environment design and social experience into one proposition.
  3. 03Led the team building the world in Unreal Engine.
  4. 04Spoke for the project's storytelling and identity proposition at launch.

Method

Engine
Unreal Engine
Scale
Persistent multiplayer world
Characters
Identity and customisation systems with interoperable assets

Frames

A rider on a neon street at night
A glowing obelisk on a plinth
A character crouched in a neon-lit room
Characters in display pods under stage lights
Two characters under pink neon
A character in red in a neon doorway
The Human Park Season Zero pack: The Punk, Drifter Edition
The Punk title card

Links

Project site
humanpark.io ↗

Credits

Creative Director
Rick Pearce
Unreal Engine development
Spectre Studios