Rick Pearce
A ghost wrecks an office at night

Case 06 / 07 · Games & Interactive · 2023 onward

OfficeFight

Role
Originating concept / CEO & CCO, Fenix Studios
Year
2023 onward
Studio
Fenix Studios
Engine
Unreal Engine 5

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Premise

You are laid off by Mega Corp, and the news kills you. Your ghost goes back to the office for revenge, launching equipment and starting ragdoll brawls among former co-workers.

Office Fight turns redundancy into a physics comedy, where the destruction is the joke.

My contribution

I originated the central concept and led Fenix Studios as CEO and CCO through development in Unreal Engine 5.

  1. 01Originated the concept: a laid-off worker returns as a ghost to wreck the office.
  2. 02Set the tone and the hook: simple to explain, and funny.
  3. 03Made Unreal's physics, ragdolls and Chaos destruction part of the joke.
  4. 04Led the studio, the product and its marketing story.

Method

Engine
Unreal Engine 5
Systems
Chaos destruction, physics and ragdolls
Genre
Casual action strategy with physics puzzles

In motion

Silent gameplay loops.

Frames

Office Fight key art: Work sucks. Break stuff.
An isometric view of the office level
Karon, an Office Fight character
Office Fight gameplay
Office Fight gameplay

Links

Credits

Originating concept / CEO & CCO
Rick Pearce
Studio
Fenix Studios