
Case 02 / 07 · Film & Animation · Real-Time & Virtual Production · 2025–2026
Warhammer 40,000:Space Marine VR
- Role
- Director / Cinematography / Lighting
- Year
- 2025–2026
- Client
- Zero Latency
- Stage
- LED volume, Unreal Engine environments and CG
- Also for Zero Latency
- Outbreak 2 trailer (Director)
- Film
- ▶ Watch the film
Premise
The campaign trailer for Warhammer 40,000: Space Marine VR, a location-based experience from Zero Latency.
Actors and a full film crew worked on an LED volume, with Unreal Engine environments and CG built around the performance, so the trailer sells the scale of the world and the feeling of standing inside it.
My contribution
Director, cinematographer and lighter on the trailer.
- 01Directed the actors and the full film crew on the LED volume.
- 02Set the camera language: lens choice, framing and movement.
- 03Lit the performance and the Unreal Engine environments as one image.
- 04Staged the action for camera across live action and CG.
Method
- Stage
- LED volume with in-camera environments
- Engine
- Unreal Engine
- Imagery
- CG with live-action performance
- Delivery
- Campaign trailer for a location-based VR experience
Frames





On set
Zero Latency stageThe trailer was made in camera on an LED volume. Actors and a full film crew worked in front of Unreal Engine environments on the wall, and I directed, framed and lit the performance and the world as one image.






Credits
- Director / Cinematography / Lighting
- Rick Pearce
- Client
- Zero Latency
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